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It might not be as polished as Mario Kart, but it is definitely worth mentioning in the same breath as Nintendo's series. Sonic and Sega All-Stars Racing is a fun game. There's no reward for completing these, but they're still very cool. There are also challenges, which work as the game's achievements, that measure your progress and ask you to do specific things, such as use every racer's All-Star move to attack an opponent. Regarding the multiplayer tracks, it's unnecessary to lock them up. You can use them to purchase new characters, multiplayer tracks (which in actuality are the same tracks found in single player mode), and songs. While you play the game, you unlock oodles of Sega Miles, which is the in-game currency. You can also use Friend Codes to match up against people you know, but the experience isn't vastly different there. There is also no ranking system either, so you're just paired up with whoever is available.
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It runs very smoothly, but it takes way too long to get a match setup. You can also take the game online and play in single races or time trials. It's all fun, but there are only three boring maps for these modes, so it gets old fast.
Sonic and sega all stars racing sonic gameplay free#
You can choose from Free Race, Battle, King of the Hill, and more colorfully named modes such as Capture the Chao, where you must pick up an overgrown Chao and deliver it to a location, Knockout, where a racer is removed every so often, and Collect the Emeralds, where you fight with friends to remain in control of the seven Chaos Emeralds. The local multiplayer offerings are also your standard fare, though they do bring in some varied match types. The sound is stellar, with all sorts of nostalgic Sega songs, voice acting for every character, and a funny announcer who says things such as "One lap in the bank, time to deposit the next," and "Another hit on Ulala. In general, the graphics don't look too great, though they aren't any framerate issues that I came across. You'll often face a lengthy loading screen just to get back to the main menu. Unfortunately, the game's loading isn't fast-paced. You take on 64 different challenges that range from "Collect rings on the course" to "Hit Billy Hatcher with a boxing glove five times." They're fast-paced and entertaining, and they usually tie into the character's history. Despite appearances by Ulala from Space Channel 5, the Chu Chus from Chu Chu Rocket, Alex Kidd, and Opa-Opa from Fantasy Zone, there are no levels based on their series.Īside from the typical Grand Prix and Time Trials, there is also a Mission mode, which is akin to the mode present in Mario Kart DS. Because of that, there are only Sonic, Billy Hatcher, Super Monkey Ball, Jet Grind Radio, House of the Dead, and Samba de Amigo levels. You don't get one Sonic Casino-themed level, you get three. It also doesn't help that the 24 tracks are split into similar groups of three. Some are fantastic, such as the first Jet Grind Radio-themed level, while others aren't too swift, namely most of the Super Monkey Ball levels. Joe picking up a customer and blazing past the competition, it's always amusing. Whether it's Sonic turning into Super Sonic and zooming along the track or Crazy Taxi's B.D. Each of the 21 racers has a unique All-Star move that is fun to use. Some of the weapons are creative, namely the star that turns player's screens upside-down. Red heat-seeking missiles act as red shells, green boxing gloves act as green ones, and larger missiles are pretty much blue shells. Most of the weapons are reminiscent of classic Mario Kart weapons. You can drift, there are weapons, and there is a mild bit of rubber-banding A.I., though it isn't as unfair as the blue shells in later Mario Kart titles. Not only do the controls echo Mario Kart, so does the gameplay. The motion controls are fine, though they don't feel the same as Mario Kart's, which seemed to tailor-made for the Wii Wheel. Other than that, the Wii Remote, Wii Remote and Nunchuk, and Classic Controller configurations are what you would expect of the game. The controls mimic Mario Kart Wii, with the biggest difference being the lack of GameCube controller support. The end result is a great experience, though it still falls short of Nintendo's legendary series.ĭeveloped by Sumo Digital, who made Sega Superstars Tennis and the popular Xbox port of OutRun 2, All-Stars Racing is a straightforward kart racing game. Sega, who struck out in the past with Sonic R, Sonic Drift, and Sonic Riders, are trying their hand at the genre again with Sonic and Sega All-Stars Racing. Companies have tried to replicate Mario Kart with middling results. Nintendo more or less created the mascot racing genre in the early '90s with Super Mario Kart, and since then, they've dominated it.